|Keep it together. Rise above. It's just a flesh wound.|
I found some new tools available to the player character. Just look at the great lo-fi design of this stuff and how you use it to interact with the environment:
In the first "Impressions" piece, I wrote about the effectiveness of the sound design. Here's an example from my most recent play through. Watch this with the sound up and let it get under your skin. Do you find this kind of sickening tension entertaining? You will love this game.
Walking around the ship is already tense, but after encountering some of the other entities stranded on this ship, the tension is ratcheted up another few notches. I love that when you come across another human, you never know if they are going to be a friend or foe. Everyone is in survival mode. There's an example below. Up until this point, I was able to reason with the people I encountered. This was a startling change of pace:
Last but not least, here is my first encounter with the alien. BEWARE: this may be considered a spoiler. It is a scripted event, but it felt like it came out of nowhere and it got my heart pumping. Maybe it wasn't a good idea to play this game at night, in a dark room, with headphones on.